AppStruck interviewed Bolt Creative about their popular iPhone/iPod touch “simulator” game Pocket God. They talked about the company, the game and the future. How will the game look like in the near future?
In one question, Appstruck asks if they are ever going to introduce more sims-like aspects to Pocket God…
“We actually had ideas like these in our mind since the start, the main issue is play balancing. If you develop a sim or rpg you really need to spend time and make sure the way the game advances is challenging and fun without being too easy or too hard. Since we update Pocket God so quickly we never had a chance to do something like this and give it its proper due. Future Pocket God games may have these types of elements built in from the start. We literally have 10 different stand alone Pocket God game designs waiting for the right moment. Some are RPG or sim style while others are more “arcade-y” and action-based. Just like our updates, we will probably wait until the last minute and then just commit to the idea that best stands out when we are ready to move onto our next project.”
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Below is part of the interview:
Whenever I show off a “cool app” to friends, it’s usually Pocket God – it’s one of the few games that really utilizes the iPhone’s touch-interface in a dynamic way. I’m a complete layman when it comes to most computer stuff (programming!) – if it’s at all feasible, could you explain the technology that went into making Pocket God?
Lol, well it would probably take a full course in computer science to explain everything but let’s see what I can do. We use objective C and open GL to make the game which is very common for all iphone applications. I am in the process of converting all my code to C++ which is a little more common in the game industry but objective C seems to work so far. We created an engine where it is really easy to plug different objects with their own unique logic so each week (or every 2 weeks now) we can add new functions and mini games.
When I first poked and prodded my tribal minions in Pocket God, I couldn’t help but draw comparisons with the wildly successful PC Game
I heard about Black & White back in the day but I haven’t actually played it. The inspiration for Pocket God came from a small flash game that Allan and I built a few years ago and our wicked humor did the rest. We just wanted to create something for our own enjoyment that would be fun to develop. I am a fan of shows like South Park, Ali G, Borat, etc. so I would say the game is more influenced by that that other games.
To read the entire interview please go to AppStruck.com
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\\ tags: AppStruck, Bolt Creative, Pocket god
